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ratamaq doc
3dge of D4rkness SoulWing Alliance
55
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Posted - 2013.09.15 06:36:00 -
[1] - Quote
I started out making this video to show the difference between Dust and an FPS with much higher rotation speed. In making it I noticed a few other things.
I know this conversation has come up many times before, I've started my own threads about it. The conversation never gets far, and never have a heard a good reason for the rotation to be capped so low. Granted, it is much higher now than it was in Chrome, and I am happy for that. I'd still like to see it higher.
After a year of playing this game, I hope you guys can get over the fact that I was a CoD player before this. Please take a look at my argument.
http://www.youtube.com/watch?v=soof7LzjDmA&feature=youtu.be
Oh and apologies for anyone who saw me in game while making this "WTF is this scrub doing spinning in circles". it was for science.
./rat
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ratamaq doc
3dge of D4rkness SoulWing Alliance
56
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Posted - 2013.09.15 07:43:00 -
[2] - Quote
ladwar wrote:so they broke the strafing when they made it faster, yup i agree.
I don't think is as much speed as it is smoothness. Even at it's slowest speed you have this exaggerated Up and Down motion that is hard to compensate for. I feel bad, because you can tell by watching the animation on the iron sight AR that it was intentional and someone probably work hard on it. Here I am naming it as possibly one of the reasons this game gets bad ratings for mechanics.
I don't think strafe speed needs to come down, I think ADS strafe speed needs to come down and smooth out. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
59
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Posted - 2013.09.15 19:04:00 -
[3] - Quote
xxwhitedevilxx M wrote:Mybe a missed a point of the video, but there's really a big deadzone on the right analog stick. If you move your stick just a little bit your character won't move. Anyway, yes, aiming and strafing "feels" much better on other games. I can tell that battlefield controls are way better.
That is probably playing into it. It's hard to put into words what DS3 users are doing when making minor adjustments to both left and right stck while aiming. If my dot is a hair off target, I don't just move my right stick alone to compensate, I use both together. It's the primary advantage we have over keyboards. While the mouse is clearly superior to the right stick, being able to fine tune your point of origin across the x axis is way better than the a keyboards WASD.
I first noticed it with sniping. In other FPS that have a breath holding feature to stabilize you sway, you can adjust in that manner, dust, if you move your left stick at all, it resets your sway time. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
60
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Posted - 2013.09.15 19:19:00 -
[4] - Quote
Noc Tempre wrote:Prepare for the deluge of people defending this as making the game more tactical.
Content, fittings, trained skills, maps, and teamwork is what should make this game tactical, not intentional restrictions on input devices. It seems like CCP is doing things to "balance" both DS3 and KB/M users together, where the end result is causing both parties to feel like they are playing an unpolished game compared to other FPSes. I don't want to see restrictions on either.
I would trade aim assist for the ability to fine tune my DS3 input any day.
Maybe that's the answer? Gimp the movement when AA is on, and if off, let me adjust all my input speed variables. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
62
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Posted - 2013.09.15 23:59:00 -
[5] - Quote
Telcontar Dunedain wrote:Very well done video and post. I think you under emphasize how important the walk animation + ads is. It's really really troubling how instead of actually looking at basics like this, CCP implemented what I consider to be an aimbot in game. edit - As you say ratamaq doc wrote:... I would trade aim assist for the ability to fine tune my DS3 input any day.
Yea I realized how different the ADS strafing was only after I started making this video. My original intention was to show the difficulty slow rotation speed brings to checking your surroundings. It feels like you're trying to play while wearing a neck brace.
We are talking about two different issues. The walk animation is what really hurts fine tuning and maintaining your aim with a DS3. Over doing Aim Assist compensates, but I would rather be allowed to do it myself.
I want to play with it a little more and maybe do a follow up video. I think it is a combination of the ADS strafe animation and the dead zone with the right stick that helps cause the jumpy ness of your front site/dot. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
62
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Posted - 2013.09.16 15:30:00 -
[6] - Quote
So I did some more testing yesterday and must correct myself on what I thought one of the key problems is. The bouncing animation experienced while ADS Strafing does not affect the placement of the dot. If you ADS while staffing and watch closely, the weapon appears to bob, but the dot stays level. Th difficulty keeping the dot where you want it comes from what I can only describe as a sensitivity mismatch between speed levels when trying to uses both strafing and aiming together. It's most noticeable when strafing in one direction and shifting aiming directions from the same direction to opposite direction. Right stick dead zone hurts this also.
I captured more video showing this, but I haven't had the chance to compile it into a video yet. I will later this afternoon.
Thanks for the feedback both positive and constructive so far. I hope we can continue to work together to polish these little things to make it better for everyone. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
69
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Posted - 2013.09.17 04:12:00 -
[7] - Quote
I posted a follow up video in the feedback thread.
Thread https://forums.dust514.com/default.aspx?g=posts&m=1307931#post1307931
Video http://www.youtube.com/watch?v=0WuKB5lyMVg&feature=youtu.be
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